It may come as a shock to you, but I kind of hate a lot of games journalism. Specifically, I hate the trend towards Buzzfeed-styled lists, Whatculture!-styled slideshows, and comment-baiting articles that consist predominantly of a series of rhetorical questions with no real conclusion and circular arguments ending in something like “What do you think? Let us know in the comments!” With that in mind, you might not be too surprised to find that I don’t really like Gameranx all that much. I’m tricked into reading one of their articles every now and again when I forget to check the link I’m clicking on, and I follow a few of their editors on Twitter, because it does a lot to improve their morale to see my name in their lists of followers, but on the whole I find the writing on the site to be sub-par or at least generally kind of lazy. It might be rude of me to rob them of the — at best — two to three clicks that linking to their article might generate, but it’s so short, I just can’t help myself from reposting the entire thing here, without permission or remorse; As a consolation to Gameranx, I’m not stealing the pretty picture of the dragon that takes up about as much space on the page as their text does, so my reader will still have an incentive to go give them and their 13 ads a much needed pageview.
Plenty of BioWare fans are ready to put Dragon Age 2 behind them and just move on to a new fantasy adventure. The lack of geographical diversity and creative mission types kept the sequel from feeling like a complete experience, but a longer development cycle and new set of hardware has the fans thinking about what they want from Dragon Age: Inquisition. A Reddit thread has been filled with interesting ideas for the game, so listed below are some of the most viable and popular suggestions.
- Smarter NPCs that react to the battles going on around them.
- A Bloodlust meter that, once triggered, increases stats for a short period of time.
- A merchant system, where selling your loot to a particular vendor can help expand their business and item variety.
- Tavern scenes in between missions, where the player can spark conversations with his comrades and become better acquainted with the many colorful characters in the world.
- A save notification before you’re about to make an impactful decision.
- Jumping. Why not?
This is what the Reddit community came up with, but what would you like to see in the game when it launches this fall?
Did you notice What I noticed? Anything even slightly resembling content was pulled from a Reddit thread about minor things they’d add to the game. To add insult to even more insult the author dumbed down the list of things people would like to be added: Smarter NPCs is a thing that everyone wants for every game. He may as well have just typed “#1: Duh.” and left it at that. Bloodlust meter and merchant system are fine, but the original thread went into more detail about why those might be interesting instead of just making me say “Huh. Yeah I guess I wouldn’t be pissed if they felt like implementing that.” and moving on. The one that kind of annoys me though, is the entry about tavern scenes in between missions; as presented in this article, that sounds exactly like the scenes at the camp in Dragon Age: Origins, and I’m pretty sure I have at least vague recollections of party dialogue in the tavern in DA2 as well, but I don’t remember much about DA2, so I could very easily be wrong. The original post he’s cribbing from, though, made it clear that these scenes should be totally separate from the (still included) camp scenes, and should in general be a whole lot more boozy — sign me up for that, am I right? Then, of course, we have the confusing entry “Jumping. Why not?” Hey dude, why don’t you leave the snarky editorializing to people who don’t have to keep their entire news post to under 160 words, and just enjoy the $0.30 your 13 ads generated from my visit, okay?
That non-article was posted on January 20th; whatever, no big deal, right? I mean, nobody likes to work on a Monday, so I can allow a little slop every now and again. What’s slightly more damning is that just one day earlier, a different writer posted an almost identical article — complete with a link to the Games Journalists’ preferred source of hard-hitting, no-nonsense, fact-based Games Journalisting: A Reddit thread full of fans arguing about inconsequential bullshit. I’m not going to copy/paste this article, because its maybe the least important collection of words I’ve ever read, and I’ve been reading the first few issues of Witchblade recently, so that should tell you something. One point to look out for though, if you do happen to click on the link and spend the 15 seconds it would take you to read the post, is that their list of “4 Things Elder Scrolls Fans Don’t Want in ESO” is actually “3 Things Fans Don’t Want, And Here’s a Fourth Bullet-point Listing the Insane and Contradictory Things They Totally Do.” I’m not going to bother digging through a second Reddit thread in one day, because I’m not the one who’s claiming to be a “journalist” here, but if it’s anything like the Dragon Age article, the author is truncating and misrepresenting what the posters in the thread were actually saying.
Gameranx, remember when I promised
I’d kill you last I wouldn’t post that stupid screenshot of a dragon that took up half your article? I lied.